50 Ways to Become a Better Designer

Being a successful creative has a lot to do with the way you work. Sure, you can't teach good design, but it never hurts to learn a few new tricks, or simply make the most of your talents. So without further adieu, here's 50 ways to be more successful as a designer. Take 'em or leave 'em.

Don't get stuck before you've started: get some good ideas.
1] Metaphors.
Great ideas can stem from using themes and metaphors. Basing a site design around the idea of a school, for example, can open up a whole avenue of ideas. A great design works because the theme houses and conveys the content seamlessly.
2] Don't take all day to brainstorm.
It always helps to throw ideas around with a colleague or friend (as long as he knows what he's doing). Try to have a couple of short sessions of brainstorming rather than one massive one as ideas can quickly go cold.
3] Get off that computer!
Sometimes it's best to just have a break. Leaving the computer can seem like going on holiday in rush hour, but it usually helps if you just take a 10 minute break and get some fresh air. If you can't do that, try listening to some music, or taking your jumper off.
4] Join a forum.
A lot of creatives work from home, but that doesn't mean they can't talk to anyone. There are a lot of really helpful and talented people out there willing to have a chat about design, you just need to find them. Here are some of my favorite forums:
Pixel 101 (Probably my favourite)
Illustrator Techniques
Designate Online
DevLounge (OK, it's not a forum, but it's a really decent site)
5] Think brand.
Try going to a few courses on branding, as brand thinking is vital to developing the way you think. Keep your ideas squeaky simple, and 9 times out 0f 10 they will work. Thinking in terms of branding means you can develop key words to stem your ideas from. Complexity just doesn't work.
6] Use a sketchbook.
I almost always start with ideas that I have scribbled down in my trusty sketchbook. Whenever I get an idea I just make sure I get it down on paper. This always helps as whenever you're stuck at a later date, you don't have to go out and buy another book, just refer to your own! Don't just keep it to ideas though, put URLs, book titles, words, and all the sketches down that you can. It will develop into your creative mind, on paper.
7] Get your specs straight.
Always ensure you know the media you're going to be using at the start of working on a project. Knowing that there's going to be photography involved means you may need to think about locating a shoot. 3D may mean getting some help to make it look that little bit better. Taking it to print in the last minute is also not advised: things never go to plan! Ensure you know the scale of production you're going to be dealing with, and research the printing processes you're going to use.
8] Draw a map.
I find it helps to visualise the brief. Highlight key words and phrases, and jot them down in your trusty sketchbook. Then see how these ideas could link up by drawing lines between them and branching out from those core ideas. Pretty soon you'll have enough on the page to sketch out some decent ideas.
9] Rough it out.
Once you have THE idea, and it's on paper, try putting it together at low res on the computer. This way you can see what you might need to rethink or improve to get the job done well. At this stage you don't need to worry about perfect dimensions or colours, just see how it goes.
10] Take a shower.
No, not because your odor is putting your colleagues off, but because (apparently) running water increases brain productivity. Try not bring the brief in with you, but spending time in a place that you feel really comfortable in can greatly help those ideas flow.
Getting into good habits is one of the best pieces of advice for any designer. But how?
11] Stay on top of the latest happenings.
Don't let yourself fall behind the times of design and technology: they're both fast moving industries. On the other hand, don't go following the latest fads just because everyone else is. Keep up to date by visiting sites such as PixelSurgeon and DesignIsKinky. However, our personal favourite for up-to-date design is this absolutely mind blowingly awesome site called liquidicity
12] Keep to web standards.
It always looks like you mean business when your site is 100% standards compliant. However, some browsers (cough *IE* cough) still don't always like to play ball. If it works and looks the same in all browsers then you have done your job, no matter how compliant you are. If there is one tool you're going to get to dramatically improve your web design standards it would have to be the Web Developer Toolbar for Firefox.
13] Make a library.
In most programs, you end up reusing something that you once made a while ago. It always helps to keep a well organised library of all your reusable files. This especially applies when you're working with Flash, where you can keep track of loops, buttons, timers, code snippets, and symbols. This centralised library can also help keep you're work consistent.
14] Save. Save. Save. Save again.
Are you getting the message? No matter how decent your computer is, don't leave yourself in a position where you could loose all of your days work in one flick of a switch. Sometimes it helps to have had a dodgy computer in the past, as I now save every time I leave the window I'm working in. Sometimes my Mac just won't play ball, and the only option is a reboot. Don't let a reboot ruin your day.
15] Collaborate.
We never let things go before we're completely happy about the final version. Working together means you can share your ideas as mentioned before, but also give critique to one another before finalising the design. These friendly, supportive criticisms can save you from harsher comments later on from your boss or client. Working together is also a whole lot more fun.
16] Do it right first time.
It's not always easy, but ensuring you have tested your site across browsers thoroughly before putting it out in the open will ensure your customers and clients are a lot more happy. This sort of service is what a lot of clients will look out for when choosing someone to design (or redesign) their site.
17] Save your repeated actions
In a lot of applications you can end up doing the same tasks over and over again. For example in Photoshop you can save repeated procedures as "actions". If you happen to be a Mac user and have OS X Tiger, you can use Automator to run repetitive aspects of your work flow for you. To be honest, I have never really got on with "Auto", but I know a lot of people find it really helpful.
18] Your assets' greatest asset.
Keeping track of your assets can be a challenge, but it's important you keep them how YOU want. Everyone has a different way of working. For example, when working on a site, I keep all of my full res and vector images in an entirely separate folder to the site, and when it comes to getting final composites ready for the web, I export at a compressed size to the respective folder of the site. One of the reasons why I like Illustrator so much is because there's no need to worry about starting off at a large resolution, due to the vector based design. This is important in Photoshop, where it's always best to start off big, and scale down when you need to.
19] Simplify.
Striving for simplicity may not seem too tricky at first, but when you have a wealth of ideas, it's important not to complicate and distort your original message. If you are using a lot of complex visual elements, try to keep the colours simple, and vice versa. This way, your colours and design won't compete with each other.
20] Experience is everything.
The longer you have worked in design, the more experienced you become. Spending more time focusing on the applications you use can really speed up your production, making you more efficient and more knowledgeable of their feature sets.

Don't be a bad workman and blame your tools. Ensure you know your applications like the back of your hand.
21] Naming Files.
Often overlooked, but naming your files in an organised and consistent way really helps you see how things have progressed, and what file belongs where. Never EVER attach "final" to a filename, because you will always go back to it and change it. Eventually you'll have a folder full of twenty newer versions of that "final" revision. I have got into the habit of naming my work and putting "01", "02" etc after it so I can see how many revisions I have made easily, and recall an older one to compare quickly.
22] Gradients in Flash.
The default green to black gradient in Flash is evil. Don't use it. Ever.
23] Another layer of Photoshop Cake.
Always try to use as many layers as possible when working in Photoshop, avoiding merging them together. The worst thing possible is doing an amazing composition and thinking "actually, I think I'll change that" and realising you merged those 2 layers. What's worse is if you have gone past its history state, meaning even if you undo the last 50 changes you have made, there will still be nothing you can do!
24] Use a pen and paper.
In this day and age, it's getting less and less common to use a pen and paper (I hope you remember what they look like). Try sketching a few images out and scanning them in. Bring them into Photoshop and play around for a bit. This can really help you build a more organic and original feel to your work.
25] Play with Colour. Like no other.
After creating your image in Illustrator, or whichever application you use, try modifying the colours slightly by pulling it into Photoshop. This can really help you to unify the final colour of the composition.
26] Buy a new computer.
Call that a tip?! Well, it's often forgotten, but the apps on the shelves today are getting faster and faster. To be honest, if your computer is more than 5 years old it's time to consider an upgrade. Obviously your requirements are going to be unique: 3D animation is a whole lot more demanding than print design, but never the less, the faster your computer, the faster you can work. Many designers prefer Macs (I do), but PCs can run all of the applications that Adobe provide, and a few more. The PC vs. Mac argument is entirely up to you.
27] More RAM.
Just bought a new computer? Time to buy more RAM. Can't afford a new computer right now? Buy more RAM. All the small jobs, like working on a couple of images, writing on your site, and playing back previews in Flash build up to devour any RAM you have. It's as simple as this. Buy more RAM and you'll be able to work faster.
28] Get more plug ins.
No matter which application you use, there's almost always more plug ins available. Getting new filters and effects for Photoshop can greatly help you improve and speed up your work. Adobe's own site is great for Photoshop plug ins.
29] Gradients in Photoshop.
To avoid the horrid "banding" that occurs when printing gradients in Photoshop, add a little noise to the layer. Obviously the amount of noise varied depending on canvas size and resolution.
30] Learn more.
Buy a few books, and visit a few of the websites that have been created to teach you how to use the software you own. For example, when I was learning Flash, the first thing I did was go out and buy a book. Sams Publishing run a great series of books claiming to teach you [app name or programming language] in 24 hours.

A good designer checks his work. A great designer double checks it.
31] Ask your friend.
Get a friend or someone nearby to give their thoughts on your work. Even if they're not a designer, it always helps to get another perspective on your work.
32] Do some Acrobatics.
If you have to send a piece of work for printing (gasp), check, double check, and triple check everything in Adobe Acrobat Professional. Things you should look for are overprints, spot colours, trapping, and knock-outs. Doing this simple step thoroughly will save a ton of time, and money.
33] Add texture.
To give pieces a more organic feel, consider adding hand made gestures, and bringing a texture to your work. Don't over do the organic additions, though, ultimately you should know when the work is complete.
34] Bring a little shade in.
Adding a few shadows, and darker areas can really enhance your work. These little touches can really create a flow in your work, especially if using vectors, as they bring a little smoothness to an otherwise sharp composition.
35] Take a Break. Then Stare Until your eyes hurt.
Once you are nearing completion of a project, try taking a break, going outside, and looking at other things- anything, for a few minutes. Then come back, and stare at the project again, for ages, looking for anything that could be changed for the better. Specifically look for colours that could be made stronger or weakened in images. In sites, look for the simple things that you would assume are correct, like links. There's almost always at least one link where you have forgotten to put "http://" beforehand.
36] Stop. STOP!
Knowing when enough is enough is an essential skill. As time goes on you will get better at knowing when a piece is at its peak. Not every cake needs a cherry on top.
37] Print finishes.
Once your work leaves the computer, it doesn't have to stop having any creative input. There's a whole universe of ways you can dramatically enhance your work in print that are just impossible when it's on screen. For example, you could try using metallic inks, foil blocking, embossing, and die-cutting. These effects can even be used together to create a really unique and inventive composition.
38] Prepare yourself.
When working with motion projects and animation you need to be prepared. Compressing clips early on in a project will eventually grow into a noticeably poor quality shot. Don't compress anything until the final cut, and even then, keep a full, high quality version somewhere safe. Just in case.
39] Proof read.
They always said so at school: check your work before handing it in. Always ensure you re read work, and then pass it over to someone else and then someone else again. Get as many people to read your work as possible, ensure it all makes sense, and you'll be fine.
40] Return to the brief.
Once you feel you've finished, give the project back to the team. Ensure everyone likes (maybe that's a strong word, shall we say "doesn't hate") it. This is where you need to evaluate whether or not it meets the original brief, and if you have kept closely to your original idea.

Don't dwell on your mistakes. Learn from them, and move on. (Heard that before?)
41] Never ever rely on the spell checker.
I really can't emphasize this enough. Ensuring your text has no mistakes will not guarantee you more work, but letting work go out with mistakes will guarantee you being unpopular with your clients.
42] Work with clients, not against them.
Your clients may seem to be the ones holding you back, but they're the ones that you need to listen to. Think of them as the ones who will lead you to the starting post and get you off in the right direction.
43] Re re read.
Again, it's all about checking. Especially when writing emails, for example, don't fill in the address bar until last. Not only does this avoid accidental sending of an unfinished email, but it also forces you to write it in full, and to think twice before sending it. Re read your own emails at least twice. You can't just "undo" a sent email. If only...
44] Stick to the brief like honey sticks to toast.
A lot of companies try very hard, in fact too hard to win a pitch, and come across to potential clients as desperate. Just ensure you do what it says in the brief, and no more. This way you will save time and money.
45] Specifics.
Just ensure you are specific about what you are offering. If a client asks for something you are going to find difficult, make it clear that they will either have to give you more time, more money, or just leave it. Simple as that.
46] Do what you do best.
Don't try to win clients who are going to demand more from you than you can offer. If you're an amazing web designer, don't go trying to dabble in professional 3D animation because it just won't work. Stick to one thing, and show everyone else how awesome you are at it.
47] Keep a back up of everything.
Too often, I have lost files due to a disk error, or over written a folder by accident. These sorts of incidents are even more common with web design, when several members of a team have access to upload any files they want to the server. However, when running a site, you can also avoid loosing online files by ensuring everyone makes a copy of all the files on the server on a regular basis. You can even get scripts that will run a daily backup for you. For back up on your local machine, there's already a plethora of options, but in OS X Leopard, the next version of the Mac OS, there will be a new back up utility called Time Machine, which will ensure everything is constantly backed up to an external hard disc. It can't come soon enough.
48] Never assume anything.
Never *ass**u**me*: it will make an *ass* out of *u* and *me*. Too many times, people make assumptions and then kick themselves when it's too late. For example, sending something off for printing, assuming the colours are all correct without a pre-print mock-up.
49] Justify yourself.
If you want to make a statement, or do something a little differently, many clients will say outright "No." Try giving them a persuasive and valid reason for the decision, however, and they may feel more inclined to let you go with it.
50] Don't over sell yourself.
Be up front and clear about what you are able to do. The last thing you want to do is make the client think you're the best thing since sliced bread, and let them down at every stage of the project. Treat clients as they deserve. That's all I'll say.
Man I need a coffee.
You might also like: CSS Help Sheet, Colour, 165 Vector Icons (for free)

Joel Laumans said,
May 17, 2007 @ 3:15 pm
Great list, if i had to add anything i would say:
51) Dare to make mistakes, it's the best way to learn
52) Learn from the best, go out and look at top designers and study their methods. Never hurts to try out new tutorials and so
50 Ways to Become a Better Designer « [REF] said,
May 17, 2007 @ 4:25 pm
[...] Link [...]
tezet said,
May 17, 2007 @ 4:43 pm
great steps, great ideas, great way.
50 (or in our case 5) ways to become a better digital design artist… « NI-Limits Blog said,
May 18, 2007 @ 11:24 am
[...] up with their unique entries and quality posts, Liquidicity details 50 ways to becoming a better designer, from which we decided to blockquote five of the [...]
Janis Lacy said,
May 18, 2007 @ 4:51 pm
Great list, guys.
Couple of my own:
To keep up with my software skills, I do at least one tutorial a day in one of my applications.
As a solo freelancer, it's hard to work in a vacuum. So I have a great network of colleagues I sometimes pass my designs by for their comments before I sending it off to the client.
BTW, I also read a similar article was published a year ago in Computer Arts.
http://www.computerarts.co.uk/in_depth/features/50_ways_to_become_a_better_designer
liquidicity » Download ANY file from ANY site using Safari. said,
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gianmoenia said,
May 22, 2007 @ 9:11 pm
Thanks!
About Web Developer (in 12] Keep to web standards) i suggest to use even -or only- Firebug at http://www.getfirebug.com.
Kieran said,
May 22, 2007 @ 9:30 pm
Great list.
CHIKE said,
May 23, 2007 @ 1:17 am
THANKS MAN!! CHEERS
son said,
June 2, 2007 @ 9:29 am
I love you
Enlaces para leer y ver No. 30 « el50 said,
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Karthik.P said,
June 5, 2007 @ 10:10 am
This is very useful for Designers. Very Good
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Ehab said,
June 10, 2007 @ 2:19 pm
Learn, Learn and Learn - thats the best way to get into things. Right now - reading this whole 50 points is "learning" itself ! ..
No matter what you do - take 1 hour every day to read and ofcourse - to "See" other designers works. Go over to those flashy CSS design galleries and forums and check out what others are making.
CD Designer said,
June 16, 2007 @ 2:38 am
That's some highly condensed, straight-up, unsweetened, finely distilled goodness for the design mind! Mantras of practicality for all levels.
Well, back to #35...
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duluoz said,
July 3, 2007 @ 2:37 pm
great list!
FM said,
July 3, 2007 @ 9:51 pm
Awesome tips, dude.
much appreciated.
Buzz said,
July 4, 2007 @ 8:44 am
The best one is 22. Green to black gradient. Awesome tip!
jate said,
July 4, 2007 @ 11:59 am
GREAT ARTICLE!!!
Wie werde ich ein besserer Designer? » Mediengestalter-Blog.de said,
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Anthony said,
July 5, 2007 @ 1:46 pm
I had a teacher who once told us "perfection is not when there is nothing else to add but where there is nothing else to remove" - always thought it was a great design tip!
Cheesepipe said,
July 5, 2007 @ 2:07 pm
Pretty good list, and actually one that the author should also follow. In tip number 41 the reader is told to never rely on a spell checker. In tip 14 the author shows why this is true: spell checker will not detect when grammar is used improperly. One doesn't "loose" work, one "loses" work.
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coda said,
July 5, 2007 @ 3:00 pm
Of course you can teach good design.
A dog A said,
July 5, 2007 @ 4:03 pm
51) Make your clients read this list.
Typo said,
July 5, 2007 @ 4:35 pm
"To many times, people make assumptions and then kick themselves when it’s too late."
"Too many times...".
Great article. Many thanks.
Simon Hibbs said,
July 5, 2007 @ 4:41 pm
Also, don't focus on more than a handful of priorities at once so you don't get overwhelmed.
gene said,
July 5, 2007 @ 4:55 pm
Great list. I also find inspiration from the street art. Having digital camera at all times helps. All you need to do is look around and keep your eyes open.
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LH said,
July 5, 2007 @ 6:03 pm
Good list, but another suggestion: design your website for everyone's display. I have a 12" screen, and this website uses absolute sizing and positioning, so I have to use the horizontal scroll to read it...
LAX said,
July 5, 2007 @ 7:39 pm
Um...
"I really can’t emphasize this enough. Ensuring your text has no mistakes will not guarantee you more work, but letting work go out with mistakes will guarantee you being unpopular with your clients."
From the article:
"...Pretty soon yo’ll have enough on the page to sketch out some decent ideas."
"...Often overlooked, but naming your files in an organised and consistent way really helps you see how things have progresse, and what file belongs where. "
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bootcat said,
July 6, 2007 @ 2:54 am
Nice collection . And yeah most of ur techniques really work because i have experimented em on my own :)
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Toni said,
July 11, 2007 @ 11:41 pm
I really like num. 10 ! It works ! My admirations about the post !
You mentioned using more plud-ins , I have posted a lot of free vector brushes for photoshop and illustrator - http://vector-art.blogspot.com/search/label/Brushes
raid said,
July 12, 2007 @ 11:25 am
GREAT POST !!!!
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Steffen Böhringer said,
July 16, 2007 @ 12:25 pm
I used some of your advices to "create" a logo. Check the page and look at the logo :)
Thanks!
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July 18, 2007 @ 1:19 pm
[...] Being a successful creative has a lot to do with the way you work. Sure, you can’t teach good design, but it never hurts to learn a few new tricks, or simply make the most of your talents. So without further adieu, here’s 50 ways to be more successful as a designer. Take ‘em or leave ‘em. [...]
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Samuel Grolli said,
July 23, 2007 @ 6:11 pm
Fabulous post!
Can I translate to portuguese and post on my blog for people who don't understand english?
Obviously citing you like the author, and link your post/blog.
It wold be a great aid to Brazilians designers.
... Kreuterwelt.de said,
July 28, 2007 @ 7:27 am
50 Ways to Become a Better Designer...
Einen Link zu einer Sammlung von Ideen, um “ein guter Designer” zu werden, veröffentlichte pixelgraphix.de. Auch wenn nicht jeder dieser fünfzig Tipps zum Umdenken animieren wird, wie Manuela Hoffmann meint.
Being a successful creati...
think jeckel » Blog Archive » links for 2007-07-30 said,
July 30, 2007 @ 1:36 am
[...] liquidicity » 50 Ways to Become a Better Designer (tags: design tips inspiration howto) [...]
Jakob said,
July 31, 2007 @ 3:34 pm
This is exactly what I expected to find out after reading the title o.us poetry. Thanks for informative article
1001 Lists To Read Before You Die | Terabell - technology, law, programming and a laugh said,
August 11, 2007 @ 9:25 am
[...] Easy Steps to Making Old-Fashioned Lenticular Images from Your Photos 305. 50 Ways to Better Your Design Skills 306. Ten Ways Being a Geek Makes You More Attractive 307. Ten Sure-Fire Tips [...]
The 1001 list of Quality Reads -- you may want to read before you die said,
August 11, 2007 @ 4:23 pm
[...] Leadership Skills 304. 4 Easy Steps to Making Old-Fashioned Lenticular Images from Your Photos 305. 50 Ways to Better Your Design Skills 306. Ten Ways Being a Geek Makes You More Attractive 307. Ten Sure-Fire Tips for Avoiding Plaque [...]
50 Ways To Leave your NonDesigner at HakDesign Blog said,
August 15, 2007 @ 8:47 pm
[...] 50 Ways to become a designer Posted in Design [...]
Abhishek Singh said,
August 17, 2007 @ 11:24 am
After reading these 50 Ways to Become a Better Designer, i feel that i get designer skills
Thomas said,
August 21, 2007 @ 5:55 am
Wonderful. Even If there's hardly anything really new: One feels so flattered when reading a tip and thinking: heheh, that's how I work anyway.
I repeatedly laughed my head off.
Buy a new computer... Yes, how many "Old School" Designers stick to their old Mac because they can't afford a new one - well I don't want to convert you to PCs. Yust buy a new computer. It's a whole lotta fun.
sbyhair® said,
September 6, 2007 @ 4:44 pm
;)
Zoltan Sasvari said,
September 7, 2007 @ 4:04 pm
Thank you... for this GREAT Post!
liquidicity » 50 Ways to Become a Better Designer « BlogBlog said,
September 12, 2007 @ 4:13 pm
[...] liquidicity » 50 Ways to Become a Better Designer liquidicity » 50 Ways to Become a Better Designer [...]
» LinkSwitch – A Roundup of Great Links Across the Web said,
September 16, 2007 @ 7:12 am
[...] at GoSquared has 50 Ways To Become A Better Designer. Even a seasoned designer can find ways to up their game in [...]
jorgegoyco said,
September 16, 2007 @ 3:15 pm
Good stuff. I'll try the shower thing.
The file naming thing is huge for me. I don't know how many times I've had clients ask me to go back to last weeks version with the blue header, or whatever.
Great list. Thanks
jorge
Nico said,
September 16, 2007 @ 5:00 pm
#51: Learn the difference between "your" and "you're".
Sorry, I had to! 0:)
ZERO said,
September 16, 2007 @ 5:48 pm
#52: Stay up to date with design trends, but don't go off the deep-end trying to look Web 2.0.
JerseyGuy said,
September 17, 2007 @ 12:37 am
Thanks for this list. I heard a great quote from Larry Summers recently (on the Charlie Rose show) that I also like to remember...
"When we've made errors, have our errors been errors of vision or errors of timidity?"
veerendra said,
September 17, 2007 @ 8:36 am
Awsome article ...
» 50 Caminhos para se tornar um designer melhor - WebNatal - Divulgando os Padrões Web said,
September 18, 2007 @ 2:59 pm
[...] http://www.gosquared.com/liquidicity/archives/114 Posts relacinados - Leia mais:Projetando um layout líquido(fluido, elástico, dinâmico) by Yalli Oliveira on July 9th, 2007Ultimamente tenho notado a imensa dificuldade, de os desenvolvedores web, em construir sites com o que chamamos de “layout que acompanha a resolução do monitor”.A Importância dos Wireframes no processo de criação by Yalli Oliveira on September 7th, 2007Para quem não sabe o que é wireframe: É uma espécie de rascunho ou esqueleto de uma tela que mostra onde vai ficar cada elemento de uma determinada interface(menu, logomarca, agrupamento de notícias, etc) facilitando nossas vidas no decorrer de projetos. [...]
Phil said,
September 20, 2007 @ 11:31 am
I am so printing this.
Bassie said,
October 2, 2007 @ 7:29 pm
It says it all, so the next will be gettin' rid off all those wannabe's who are still thinking you make a perfect website in frontpage
they should shoot'em
ehsoftdy said,
October 7, 2007 @ 9:50 pm
Good site!
stockvault.net blog » 50 Ways to Become a Better Designer said,
November 8, 2007 @ 11:28 am
[...] Click here to read the rest of this article. [...]
Amazing List! « Jak’s Life 2.0 said,
November 8, 2007 @ 9:24 pm
[...] design. As I got further into it…I realized it was. Therefore I highly recomend that you check it out over at Liquidicity. If you like it Digg it! So go check it [...]
Bill Smith said,
November 8, 2007 @ 9:28 pm
I would suggest condesing your list. Usually I don't look at websites that have a list greater than about 20 becauseI just can't be bothered... as you said in one of your tips - simplify...
Chris Coyier said,
November 8, 2007 @ 10:50 pm
Nice list! =)
I love the design of this site too, good work.
PiticStyle said,
November 8, 2007 @ 11:04 pm
:) nice post~
Reba said,
November 9, 2007 @ 12:05 am
Thanks! This is great! Everythig is something I needed help on.
Advise-Art said,
November 9, 2007 @ 2:21 am
GREAAAT LIST !!!!!!
PMS186 said,
November 9, 2007 @ 3:54 am
Great list; thank you for putting it together. However, I disagree with you on number 44.
Yes, you should always present work that incorporates all of the key points in the brief.
However, I am of the belief that you give the client what they want and then you present them with something unexpected. I have found even if they don't pick this option; it show cases concept/design abilities outside of what they expected.
It can't hurt; only help.
Dustin Boston said,
November 9, 2007 @ 6:02 am
I think all of these really add up to having a lifestyle that is conducive to creativity. It's fun too, because once you start doing some of these things regularly you really get to this fun spot where you're "in the zone." In fact, I've found that typically I am able to maintain a high level of creativity for longer periods of time due to these types of exercises.
Rachel Goldstein said,
November 9, 2007 @ 6:10 am
Wow - One of the best design articles that I have read in a long time. Nice post. :-)
Rachel
http://www.allgraphicdesign.com/
Perth-Printing-Web-Design-Australia said,
November 9, 2007 @ 6:13 am
Great reading. Many thanks.
Francois said,
November 9, 2007 @ 8:40 am
Link - http://creativebits.org/50_ways_to_become_a_better_designer
Webice said,
November 9, 2007 @ 1:34 pm
Thanks for your suggestions.
It's worth considering all the ideas.
Kristin said,
November 9, 2007 @ 3:43 pm
One thing I would add is to save or print copies of drafts that aren't quite right. As I work through a design problem, I often want to go back and draw from something I had been experimenting with earlier.
Ben said,
November 9, 2007 @ 3:59 pm
Establish a personal brand. Not just visually but emotionally, spiritually and physically. Use this as the basis for your design "journey".
I disagree with #42 to some extent. I've had numerous clients that have held not only me back but the company I work for. Two biggest culprits: indecisiveness and lack of respect for design in general.
ZieDesign | Blog of a Freelance Designer » Blog Archive » 50 Ways to Become the Best Designer Ever!!! said,
November 9, 2007 @ 7:21 pm
[...] read more | digg story Posted by Zie on November 10th, 2007 Filed in Design [...]
dBlogIt » links for 2007-11-09 said,
November 9, 2007 @ 11:21 pm
[...] 50 Ways to Become a Better Designer “Being a successful creative has a lot to do with the way you work. Sure, you canât teach good design, but it never hurts to learn a few new tricks, or simply make the most of your talents.” Great post about fostering creativity on a regular basis. (tags: creativity design inspiration block) [...]
Atkinson Middle School said,
November 10, 2007 @ 12:39 am
Hey!...Thanks for the nice read, keep up the interesting posts..what a nice Friday
50 veidi kā kļūt par labāku dizaineru « Heaven Nr. 110 said,
November 10, 2007 @ 5:13 am
[...] 10th, 2007 Klaiņojot par interneta neizsmeļajamiem laukiem uzdūros uz ŠO linku, kur, cik saprotams, apkopots kādā puiša skatījums uz jautājumu kā kļūt par labāku [...]
50 Ways to Become the Best Designer Ever!!! « Know Things said,
November 10, 2007 @ 8:43 am
[...] read more | digg story [...]
Nadja said,
November 11, 2007 @ 4:31 pm
Nice Post! It's very encouraging.
Do you have any post about "Don’t over sell yourself"?
Ways how to get the "it" project?
I would really love to read it. Thanks
Ravi said,
November 12, 2007 @ 10:05 am
Excellent lists...
I am very much impressed......
Sawse - Stir it Up! » Blog Archive » Sunday Sawse: Mixed Art News & Design Tips said,
November 12, 2007 @ 10:18 am
[...] for the Week: It may seem counterintuitive, but you need to be organized to be creative! Here are 50 ways to become a better designer. And if you need some inspiration on top of these tips, be sure to check out these 10 excellent [...]
Emily said,
November 12, 2007 @ 12:16 pm
SOFTWARE ISNT GETTING FASTER AND FASTER.
I think software is getting bloated!(Vista is a great example) If anything programs should be designed well enough not to require the top most spec's of the latest computer. **except for games but thats another barrel fish.
Your average computers cant keep up with rate of your softwares requirements.
Its the same as websites that cant open when my internet gets capped to 64k.
G said,
November 12, 2007 @ 6:15 pm
Administrator
OK, well what we mean is software is requiring faster and faster machines to run on. Apps are doing more calculations per second, and needing more processing power to carry them out.
Your internet gets capped at 64k? Unlucky!
manux » Favoritados no del.icio.us de 11.10.2007 a 12.11.2007 said,
November 13, 2007 @ 1:34 am
[...] 50 Ways to Become a Better Designer - [...]
» 50 ways to be a more successful designer said,
November 13, 2007 @ 4:01 pm
[...] Being a successful creative has a lot to do with the way you work. Sure, you can’t teach good design, but it never hurts to learn a few new tricks, or simply make the most of your talents. So without further adieu, here’s 50 ways to be more successful as a designer. [...]
UNEEKGRAFIX » Blog Archive » Design Resources said,
November 13, 2007 @ 7:25 pm
[...] are some essential links any good designer should know. -50 ways to be a better designer -Communication Arts -Computer Arts -Good Tutorials -Morning Breath -Veer -DaFont Posted in Design [...]
Dave Birch said,
November 18, 2007 @ 1:43 am
Great list...and I'll add one that's been great for me.
51) Print out a proof. Sometimes just staring at my monitor for hours I can't see the forest for the trees. Doesn't matter if it's a website or a brochure; sometimes holding a printout in your hand gives you a fresh perspective of your work. It's also real helpful to me for noticing typos and any other errata.
50 tips para ser mejor diseñador - sinCafeina.com said,
November 18, 2007 @ 5:16 am
[...] * Articulo Original * Traduccion Libre] No Comments Leave a Commenttrackback addressThere was an error with your comment, please try again. name (required)email (will not be published) (required)url [...]
Xstamper said,
November 20, 2007 @ 7:20 pm
Nice post! Thanks for sharing!
Whatever-ishere said,
November 21, 2007 @ 5:01 pm
thanks for the GREAT post! Very useful...
Missing Features » 50 Ways to Become a Better Web Developer said,
November 25, 2007 @ 1:42 am
[...] the spirit of liquidcity’s 50 Ways to Become a Better Designer, here are 50 ways to become a better web [...]
uglychart.com: a blog about stocks » Blog Archive » links for 2007-11-26 said,
November 26, 2007 @ 6:30 am
[...] liquidicity » 50 Ways to Become a Better Designer (tags: WebDesign programming development web) [...]
Motion Graphics « FDA Interactive Media said,
November 28, 2007 @ 10:29 pm
[...] are numerous things out there to get me thinking differently, such as ‘50 Ways To Improve Your Design Work’ and motion graphics database’s such as http://xplsv.tv/ and http://motionographer.com/ that [...]
pwreencess speaks » Blog Archive » sometimes its fun to check that you are not alone… said,
December 5, 2007 @ 9:54 am
[...] c says: [...]
Grammar Guru said,
December 21, 2007 @ 9:25 pm
Super cool post!
50 Ways to become a better Graphic Designer « GrApHiC MeDiA said,
January 7, 2008 @ 7:23 am
[...] For more information about this article please click here [...]
Mchilly said,
January 7, 2008 @ 7:33 am
Thanks for sharing this, informative and helpful. I learn something it refreshes my mind lol
50 dicas para se tornar um bom designer « design-motion-graphics said,
January 16, 2008 @ 6:49 pm
[...] http://www.gosquared.com/liquidicity/archives/114 [...]
Color Experts International (CEI) - A Clipping Path Service Provider said,
January 19, 2008 @ 10:53 am
That's a great article and glad to see that avoids common suggestions that most designers know. Therefore, I think it will very useful.
I liked your words and tips regarding assumption. "Never *ass**u**me*: it will make an *ass* out of *u* and *me*. "
However, sometimes assumption can help you in get a list of alternatives, which can be tested and you always can provide variations in print. I am saying about always having Plan-B ready, but in situations where you have to assume.
Hoe word je een betere ontwerper said,
February 12, 2008 @ 9:59 pm
[...] 50 tips om een betere ontwerper te worden. Nummer 10 is trouwens de beste. [...]
Free CSS Templates said,
March 3, 2008 @ 4:57 pm
Hey,
[linked ;-)]
I'm going to keep all the suggestions on this list in mind and try to follow them when i make my next design.
Ser un mejor diseñador — Tablosign said,
March 9, 2008 @ 12:59 pm
[...] 50 maneras de ser un mejor diseñador. Piensa, practica, usa bien tus herramientas… # [...]
Linkswitch! 874 Tips… Kinda (Sorta) - FreelanceSwitch - The Freelance Blog said,
March 13, 2008 @ 12:00 am
[...] 50 Ways to Become a Better Designer. Sub-divided under the ideas stage, practice makes perfect, software skills, finishing work and what to avoid. [...]
thinkerpool.com: » Linkswitch! 874 Tips… Kinda (Sorta) said,
March 13, 2008 @ 11:00 am
[...] 50 Ways to Become a Better Designer. Sub-divided under the ideas stage, practice makes perfect, software skills, finishing work and what to avoid. [...]
Manjusha Athani said,
March 18, 2008 @ 11:59 am
it realy nice.. i can impliment few of them in my art also.... nice thoughts...:)
Dharmesh Nakum said,
March 19, 2008 @ 7:39 am
This is too good and helpful to all designers
Thanks
Clipping path Tracing- SBL UK said,
April 1, 2008 @ 4:50 pm
That are better ways ...Good effort ...let it be tallied with the hard work and creativity ...making these steps perfect...
Regards SBL- Clipping path tracing
clipping path service-SBL said,
April 2, 2008 @ 6:53 pm
Nice blog and nice matter....got new tips on designing ....nice work
Regards,
clipping path service-SBL